The People Who Resurrected Samurai Shodown
“Incidentally, we originally had planned for Nicotine Caffeine to be one of those characters.” – Nobuyuki Kuroki, Samurai Shodown Director
“Incidentally, we originally had planned for Nicotine Caffeine to be one of those characters.” – Nobuyuki Kuroki, Samurai Shodown Director
“For Squall’s gunblade, something light would have done just fine, like a bamboo sword. But we actually made something heavy, out of metal.” – Yoshinori Kitase
“Even if you were thinking of buying a Space Invaders board back then because it was so popular, you basically couldn’t because production just couldn’t keep up with demand.” – Yuuichi Toyama, Taito
” I always struggle with whether or not it’s a good thing to create a remake that collides with the memories of things people felt when playing the original.” – Rieko Kodama
“From the Famicom era before FFVI, Konami’s games always had the coolest sound. That’s why Mr. Sakaguchi told me to ‘Beat Konami'” – Minoru Akao